Tuesday, February 19, 2008
Future
On the contrary, colleges in China are producing animation graduates and postgraduate students, but not in large numbers. China needs 150,000 talented animation experts for film and television and 100,000 for game animations, but there are just 300 animation majors graduating each year. SARFT have also announced it has opened up domestic cartoon industry to private investors as of late 2004. By 2005 the division has approved 15 animation production centers in Shanghai, Hangzhou, Dalian and other cities. Other trends like cosplay are picking up in animation festivals around mainland
Flash animation market
In 2001, Xiao Xiao, a series of flash animations about kung fu stick figures became an Internet phenomenon totaling more than 50 million hits, most of which in mainland China. It also became popular overseas with numerous international artists borrowing the Xiao Xiao character for their own flash work in sites like New Grounds.
On April 24, 2006 Flashlands.com was launched, hosting a variety of high quality flash animations from mainland China. The site is designed to be one of the first cross-cultural site allowing English speakers easy access to domestic productions. Though the success of the site has yet to be determined.
In October 2006, 3G.NET.CN paid 3 million RMB (about US$ 380,000) to produce A Chinese odyssey, the flash version of Stephen Chow's A Chinese Odyssey in flash format
Conventional animation market
From the financial perspective, Quatech Market Research surveyed ages between 14 to 30 in Beijing, Shanghai and Guangzhou and found that over 1.3 billion RMB (about US $163 million) was spent on cartoons every year, but more than 80% of the revenue flows straight out of the country. Further studies show that 60% still prefer Japanese anime, 29% prefer Americans, and just 11 percent favor those made by Chinese mainland, Taiwan or Hong Kong animators.
In 1999 Shanghai Animation Film Studio spent 21 million RMB (about US $2.6 million) producing the animation Lotus Lantern. The film earned a box office income of more than RMB 20 million (about US $2.5 million), but failed to capitalize on any related products. The same company shot a cartoon series Music Up in 2001, and although 66% of its profits came from selling related merchandise, it lagged far behind foreign animations
One of the most popular manhua in Hong Kong was Old Master Q. The characters were converted into cartoon forms as early as 1981, followed by numerous animation adaptations including a widescreen DVD release in 2003. While the publications remained legendary for decades, the animations have always been considered more of a fan tribute. And this is another sign that newer generations are further disconnected with older styled characters. Newer animations like My Life as McDull has also been introduced to expand on the modern trend.
In 2005 the first 3D CG-animated movie from Shenzhen China, Thru the Moebius Strip was debuted. Running for 80 minutes, it is the first 3D movie fully rendered in mainland China to premiere in the Cannes Film Festival[9]. It was a critical first step for the industry.
In November 2006 an animation summit forum was held to announce China's top 10 most popular domestic cartoons as Century Sonny, Tortoise Hanba's Stories, Black Cat Detective, SkyEye, Lao Mountain Taoist, Nezha Conquers the Dragon King, Wanderings of Sanmao, Zhang Ga the Soldier Boy, The Blue Mouse and the Big-Faced Cat and 3000 Whys of Blue Cat[10]. Century Sonny is a 3D CG-animated TV series with 104 episodes fully rendered.
Terminology
The second type are "Webtoons" produced by corporations or sometimes just individuals. These contents are generally flash animations ranging anywhere from amateurish to high quality, hosted publicly on various websites. While the global community has always gauged industry success by box office sales. This format cannot be denied when measured in hits among a population of 1.3 billion in just mainland China alone. Most importantly it provides greater freedom of expression on top of potential advertising.
Characteristics
Chinese Animation
Chinese animation are animations from China with increasing collaboration from Hong Kong and Taiwan. Unlike Japanese anime which developed a distinct style early on and multiplied globally, Chinese animations have only started to re-emerge to a more modern sense in recent years.
The history of Chinese animation began in 1918 when an animation piece from the US titled Out of the Inkwell landed in Shanghai. Cartoon clips were first used in advertisements for domestic products. Though the animation industry would not begin until the arrival of the Wan brothers in 1926. From the first film with sound The Camel’s Dance to the first film of notable length Princess Iron Fan, China was relatively on pace with the rest of the world. Though China's golden age of animation would come to a complete halt when the communist party of China led by Mao Zedong introduced the cultural revolution[1]. Many animators were forced to quit. If not for harsh economic conditions, the mistreatment of the red guard would threaten their work. The surviving animations would lean closer to propaganda. By the 1980s, Japan would emerge as the official animation powerhouse in the far east, leaving China's industry decimated in reputation and productivity. Though two major changes would occur in the 90s, igniting some of the biggest changes since the exploration periods. The first is a political change. The implementation of a socialist market economy would push out traditional planned economy systems[2]. No longer would a single entity limit the industry's output and income. The second is a technological change with the arrival of the Internet. New opportunities would emerge from flash animations and the contents became more open. Today China is drastically reinventing itself in the animation industry with greater influences from Hong Kong and Taiwan.
Monday, February 18, 2008
Please Don't Wait Until the Last Minute
Plan Your Content's Sequence and Timing.
Don't Be Afraid to Cut Your Work.
Arranging Your Content
Use a Soundtrack, and Use it Well.
However, one thing to always remember when choosing music for your demo reel is the issue of copyright infringement. This is a very heated topic lately, as we all know, so I'll pass on the advice that of one of my old animation instructors gave to me:
Know Your Time Constraints.
Preparing a Professional Demo Reel
Sunday, February 17, 2008
Story boarding
Storyboards are graphic organizers such as a series of illustrations or images displayed in sequence for the purpose of previsualizing a motion graphic or interactive media sequence, including website interactivity.
Usage
Film : A film storyboard is essentially a large comic of the film or some section of the film produced beforehand to help film directors, cinematographers and television commercial advertising clients visualize the scenes and find potential problems before they occur. Often storyboards include arrows or instructions that indicate movement
Animatics : In animation and special effects work, the storyboarding stage may be followed by simplified mock-ups called "animatics" to give a better idea of how the scene will look and feel with motion and timing. At its simplest, an animatic is a series of still images edited together and displayed in sequence. More commonly, a rough dialogue and/or rough sound track is added to the sequence of still images (usually taken from a storyboard) to test whether the sound and images are working effectively together.
Business : Storyboards were adapted from the film industry to business, purportedly by Howard Hughes of Hughes Aircraft. Today they are used by industry for planning ad campaigns, commercials, a proposal or other projects intended to convince or compel to action.
A "quality storyboard" is a tool to help facilitate the introduction of a quality improvement process into an organisation.
Design comics are a type of storyboard used to include a customer or other characters into a narrative. Design comics are most often used in designing web sites or illustrating product usage scenarios during design.
Interactive media : More recently the term "storyboard" has been used in the fields of web development, software development and instructional design to present and describe interactive events as well as audio and motion, particularly on user interfaces, electronic pages and presentation screens. An interactive media storyboard may be used in the graphical user interface for the user experience design of a website or interactive project as well as a visual tool for planning the content. In contrast, a site map or flow chart may be better to plan the information architecture, navigation, links, organization and total user experience, especially when the sequence of events is less predictable or the audiovisual change between events is of little design importance.
Gaming : Like all storyboarding uses on interactive media, it can be used for games to present the game's storyline
The process of visual thinking and planning allows a group of people to brainstorm together, placing their ideas on storyboards and then arranging the storyboards on the wall. This fosters more ideas and generates consensus inside the group
Phenakistoscope
One variant of the phenakistoscope was a spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look through the moving slits at the disc's reflection in a mirror. The scanning of the slits across the reflected images kept them from simply blurring together, so that the user would see a rapid succession of images with the appearance of a motion picture (see also persistence of vision). Another variant had two discs, one with slits and one with pictures; this was slightly more unwieldy but needed no mirror. Unlike the zoetrope and its successors, the phenakistoscope could only practically be used by one person at a time.
The word "phenakistoscope" comes from Greek roots meaning "to cheat", as it deceives the eye by making the pictures look like an animation.
The Special Honorary Joseph Plateau Award, a replica of Plateau's original phenakisticope, is presented every year to a special guest of the Flanders International Film Festival whose achievements have earned a special and distinct place in the history of international film making.
History of animation
Saturday, February 16, 2008
Maya LIGHTING
Faking Global Illumination with point lights
Light Linking using three point lighting
CORRECT ANAMORPHIC SETTINGS IN MAYA
Realistic Reflections - Fresnel and HDRI
Car Headlights / Misc Lamps
Locator Controlled Depth of Field
Command Line Rendering
Faking HDRI in Maya
Structured Importance Sampling of Environment Maps
Creating and lighting a realistic cell phone
Lighting In Layers - By Jeremy Birn
The concepts for lighting in 3d
Raytrace Transparency
Compositing a 3D rendered object into Video
Render globals - video
Spotlight Color - gnomon video
Glow Threshold - gnomon video
2d Motion Blur from command line - video
Using the RGB + Alpha Channels to speed up the rendering times - video
Creating Gobo's - video
Light linking fog
How to map a material on a shadowed part of an object in Maya
Adjusting the shadow density of a lighting
Specular, diffuse and ambient lighting per light
More Rendering in Layers/Passes
Darkness Tutorial - Compositing using Maya, PaintFX, and Photoshop
Texturing and Rendering a Sci-Fi City
Cartoon Shading in Maya 5
Render Passes for Maya - Tutorial
Backlight glows
Advanced Global Illumination
Three-Point Lighting for 3D Renderings
Faking Radiosity
Faking outdoor illumination in maya
Faking ray-traced shadows with detph-map shadows in maya
How to use the skyLightControl window
How to use the skyLight with an animated textures from an envSky
How to fake real specular highlights with the skyLight (HDRLI)
Creating motion-blurred shadows in Maya
How to bake shadows in Maya
Wireframe Rendering
Single Sided Wireframe Rendering in Maya
Non Photo Realistic Shading in Maya
Batch Rendering Multiple Maya Files
Environment Mapping Without Raytracing
Correcting Glow Flicker in Maya
Creating a fast Athmo
Faking Global Illumination
Baking (« convert to file texture ») Workarounds
Lighting flat objects
Rendering Guide
material & light tutorial
Depth map auto focus
Display resolution or filmgate?
A Desk Lamp Light
Shadow Quality
Spotlight Decay Regions
Controlling Fog Density
Transparency Shadows
The Fisheye Camera
How to bake shadows in Maya
Faking radiosity in Maya
Multi-Patch Model Tesselation
How to render a real volume in Maya
BACKLIGHT SHADER by Emmanuel Campin
Faking ray-traced shadows with detph-map shadows
Creating motion-blurred shadows in Maya
Water Waves Plugin
Camera/Light texture projection
IPR Rendering 24
How to Prelight a scene
Light Linking in Heavy Scenes
Rendering in Passes and Layers
Simple Fog
Depth of Field as a Post Process
Spotlight Fog
Faking outdoor illumination in maya
Thursday, February 14, 2008
8- Secondary action consists of the smaller motions that complement the dominant action. In three-dimensional computer animation we can take advantage of layers and channels for building up different secondary motions, for example, a layer for hair, a layer for the character's hat, a layer for the cape, and so on
9- Timing is the precise moment and the amount of time that a character spends on an action (figure below). Timing adds emotion and intention to the character's performance. Most three-dimensional computer animation tools allow us to fine tune the timing by shaving off or adding frames with non-linear time-editing. Timing can also be controlled and adjusted by placing each character on a separate track, and using sub-tracks for parts of the character such as head, torso, arms and legs.
SOLID MODELING AND RIGGING
12- Character personality, or appeal as it was originally called, facilitates the emotional connection between character and audience. Characters must be well developed, have an interesting personality, and have a clear set of desires or needs that drive their behavior and actions. Complexity and consistency of motion are two elements of character appeal that can be easily developed with three-dimensional computer animation. Writing down the ways in which the character moves (Fig. 10.5.7), how he/she reacts to different situations, and how he/she relates to other characters can help define the main characteristics of the character's personality. Fine-tune the personality with the key poses and the character turnarounds.
Principles of 3D animation

FOLLOW-THRU
Principles of Traditional Animation
Many of the principles of traditional animation were developed in the 1930's at the Walt Disney studios. These principles were developed to make animation, especially character animation, more realistic and entertaining. These principles can and should be applied to 3D computer animation.
The following principles were developed and named:
Squash and Stretch - defining the rigidity and mass of an object by distorting its shape during an action
Timing and Motion - spacing actions to define the weight and size of objects and the personality of characters
Anticipation - the preparation for an action
Staging - presenting an idea so that it is unmistakably clear
Follow Through and Overlapping Action - the termination of an action and establishing its relationship to the next action
Straight Ahead Action and Pose-to-Pose Action - The two contrasting approaches to the creation of movement
Slow In and Out - the spacing of the in-between frames to achieve subtlety of timing and movement
Arcs - the visual path of action for natural movement
Exaggeration - Accentuating the essence of an idea via the design and the action
. Secondary Action - the action of an object resulting from another action
. Appeal - creating a design or an action that the audience enjoys watching
28 principles
Here is a list of things (principles) that appear in these drawings, most of which should appear in all scenes, for they comprise the basis for full animation
-Pose and Mood
-Shape and Form -Anatomy
-Model or Character -Weight
-Line and Silhouette -Action and Reaction
-Perspective -Direction
-Tension -Planes
-Solidity -Arcs
-Squash and Stretch -Beat and Rythem
-Depth and Volume -Overlap and followthru
-Timing -Working from extreme to extreme
-Straights and Curves -Primary and secondary action
-Staging and composition -Anticipation
-Caricature -Details
-Texture -Simplification
-Positive and negative shapes
Principles of 2D animation
To illustrate these principles, I have chosen a supposedly simple scene. When the scene is analyzed, it is apparent how far one may go in using these principles.
The use of held drawings and moving holds can be very effective, but only if they contain the vitality of an action drawing. Again, the use of these principles makes that possible.
How do u?

How Do You Become An Artist?
An Artist requires an innate talent as well as a proper environment to become an artist. You cannot be a good artist unless you have a natural inclination towards becoming an artist. Similarly, your training and grooming has an important role to play in shaping up your dreams.What is Meant By?

Animated movies are movies that use computer graphics to 'animate' characters and scenes. Animate means to 'bring to life' or 'make move'. It is similar to cartoons but not quite. While for cartoons, artists just draw still pictures on page after page with slight alterations, in order to make the characters movie, in animated movies it is the computer graphics experts who are used for applying the animation process, instead of using sheets of paper.Artists still draw and outline the entire script of the animation movies, but it is the graphics designers who piece it together. Computer animation is a much more advanced process than the simple 'cartoon' days, and it helps create better graphics, smoother animation, and overall better quality motion pictures.
The First Ever Made
When was the first ever movie made?
"The Story of the Kelly Gang" is widely considered as the world's first feature length film. It was a 70 minute length movie released in 1906. The story of the movie portrays the life of the legendary Australian bushranger, Ned Kelly (1855-1880). Charles Tait wrote and directed it. It is said that the film's actual reel length is 1219.2 meters. The Story of the Kelly Gang was released on 26th December 1906 in Australia at the Melbourne Town Hall. The movie starred Elizabeth Tait, Godfrey Cass, Nicholas Brierley, and John Tait.
Wednesday, February 13, 2008
History Of Anime
What Was Disney's First Animated Feature Film?
Disney's first animated feature film was Snow White and the Seven Dwarves, which was released on December 21,1937, and was the first animated feature to be filmed in technicolor. It is the tenth highest-grossing film of all time in the United States, when inflation is taken into account, and was the most successful motion picture in 1938. What is What?
How many types of Anime are uses now a day?
There are many different types of animes are used in the market. Anime topics can be children’s stories, fiction, drama, adventure, specific character, science, horror and many other types. These animes can be shown in single episode or can be series. Following animes types can be discussed here:
Action Animes: In this type of animes fighting shown by sword or any other weapon like guns, pistols, bombs etc.
Horror: Characters shown in this type may be of horror type like ghost and gin can be shown in it. Mostly children like it very much.
Romantic Anime: These animes created for the boys and girls. If anime based on girl character it will attract boys and if the main character is a boy it will attract to girls ultimately.
Fiction: Story based animes are related to any fiction. It is specially created for kids to understand them about stories.Science:Informative type of anime produced for students. It is provided with very useful information.Anime some time took a person into a unrealistic world. It is a best media to make an imaginary world.
Q...What are the Animes and how it can be produced?
:A:!!! Anime is an English word and abbreviation of word “Animation”. But mostly animation word is used in Japan. But in West it is pronounced as “Anime”. In the beginning anime were drawn by hand. Computer made a great revolution in the anime production. Now a days most of the anime s are produced computerized.
In the past people use to draw a story or any fiction to make anime and show for the entertainment proposes. Anime can be shown on TV an on other medias like DVD and VCDs. But in later years a new change made in anime development. It can be created in the form of video games and full-length motion pictures.
Mostly anime are produces for children to show them fiction and different types of stories in the form of animation. It is very helpful to understand a story with animation. Anime is the basics of art. After that people use to develop this art in various other manners. In many country it is a very good business to produce animes like in Japan, China, America etc.

