Tuesday, February 19, 2008
Future
On the contrary, colleges in China are producing animation graduates and postgraduate students, but not in large numbers. China needs 150,000 talented animation experts for film and television and 100,000 for game animations, but there are just 300 animation majors graduating each year. SARFT have also announced it has opened up domestic cartoon industry to private investors as of late 2004. By 2005 the division has approved 15 animation production centers in Shanghai, Hangzhou, Dalian and other cities. Other trends like cosplay are picking up in animation festivals around mainland
Flash animation market
In 2001, Xiao Xiao, a series of flash animations about kung fu stick figures became an Internet phenomenon totaling more than 50 million hits, most of which in mainland China. It also became popular overseas with numerous international artists borrowing the Xiao Xiao character for their own flash work in sites like New Grounds.
On April 24, 2006 Flashlands.com was launched, hosting a variety of high quality flash animations from mainland China. The site is designed to be one of the first cross-cultural site allowing English speakers easy access to domestic productions. Though the success of the site has yet to be determined.
In October 2006, 3G.NET.CN paid 3 million RMB (about US$ 380,000) to produce A Chinese odyssey, the flash version of Stephen Chow's A Chinese Odyssey in flash format
Conventional animation market
From the financial perspective, Quatech Market Research surveyed ages between 14 to 30 in Beijing, Shanghai and Guangzhou and found that over 1.3 billion RMB (about US $163 million) was spent on cartoons every year, but more than 80% of the revenue flows straight out of the country. Further studies show that 60% still prefer Japanese anime, 29% prefer Americans, and just 11 percent favor those made by Chinese mainland, Taiwan or Hong Kong animators.
In 1999 Shanghai Animation Film Studio spent 21 million RMB (about US $2.6 million) producing the animation Lotus Lantern. The film earned a box office income of more than RMB 20 million (about US $2.5 million), but failed to capitalize on any related products. The same company shot a cartoon series Music Up in 2001, and although 66% of its profits came from selling related merchandise, it lagged far behind foreign animations
One of the most popular manhua in Hong Kong was Old Master Q. The characters were converted into cartoon forms as early as 1981, followed by numerous animation adaptations including a widescreen DVD release in 2003. While the publications remained legendary for decades, the animations have always been considered more of a fan tribute. And this is another sign that newer generations are further disconnected with older styled characters. Newer animations like My Life as McDull has also been introduced to expand on the modern trend.
In 2005 the first 3D CG-animated movie from Shenzhen China, Thru the Moebius Strip was debuted. Running for 80 minutes, it is the first 3D movie fully rendered in mainland China to premiere in the Cannes Film Festival[9]. It was a critical first step for the industry.
In November 2006 an animation summit forum was held to announce China's top 10 most popular domestic cartoons as Century Sonny, Tortoise Hanba's Stories, Black Cat Detective, SkyEye, Lao Mountain Taoist, Nezha Conquers the Dragon King, Wanderings of Sanmao, Zhang Ga the Soldier Boy, The Blue Mouse and the Big-Faced Cat and 3000 Whys of Blue Cat[10]. Century Sonny is a 3D CG-animated TV series with 104 episodes fully rendered.
Terminology
The second type are "Webtoons" produced by corporations or sometimes just individuals. These contents are generally flash animations ranging anywhere from amateurish to high quality, hosted publicly on various websites. While the global community has always gauged industry success by box office sales. This format cannot be denied when measured in hits among a population of 1.3 billion in just mainland China alone. Most importantly it provides greater freedom of expression on top of potential advertising.
Characteristics
Chinese Animation
Chinese animation are animations from China with increasing collaboration from Hong Kong and Taiwan. Unlike Japanese anime which developed a distinct style early on and multiplied globally, Chinese animations have only started to re-emerge to a more modern sense in recent years.
The history of Chinese animation began in 1918 when an animation piece from the US titled Out of the Inkwell landed in Shanghai. Cartoon clips were first used in advertisements for domestic products. Though the animation industry would not begin until the arrival of the Wan brothers in 1926. From the first film with sound The Camel’s Dance to the first film of notable length Princess Iron Fan, China was relatively on pace with the rest of the world. Though China's golden age of animation would come to a complete halt when the communist party of China led by Mao Zedong introduced the cultural revolution[1]. Many animators were forced to quit. If not for harsh economic conditions, the mistreatment of the red guard would threaten their work. The surviving animations would lean closer to propaganda. By the 1980s, Japan would emerge as the official animation powerhouse in the far east, leaving China's industry decimated in reputation and productivity. Though two major changes would occur in the 90s, igniting some of the biggest changes since the exploration periods. The first is a political change. The implementation of a socialist market economy would push out traditional planned economy systems[2]. No longer would a single entity limit the industry's output and income. The second is a technological change with the arrival of the Internet. New opportunities would emerge from flash animations and the contents became more open. Today China is drastically reinventing itself in the animation industry with greater influences from Hong Kong and Taiwan.
Monday, February 18, 2008
Please Don't Wait Until the Last Minute
Plan Your Content's Sequence and Timing.
Don't Be Afraid to Cut Your Work.
Arranging Your Content
Use a Soundtrack, and Use it Well.
However, one thing to always remember when choosing music for your demo reel is the issue of copyright infringement. This is a very heated topic lately, as we all know, so I'll pass on the advice that of one of my old animation instructors gave to me:
Know Your Time Constraints.
Preparing a Professional Demo Reel
Sunday, February 17, 2008
Story boarding
Storyboards are graphic organizers such as a series of illustrations or images displayed in sequence for the purpose of previsualizing a motion graphic or interactive media sequence, including website interactivity.
Usage
Film : A film storyboard is essentially a large comic of the film or some section of the film produced beforehand to help film directors, cinematographers and television commercial advertising clients visualize the scenes and find potential problems before they occur. Often storyboards include arrows or instructions that indicate movement
Animatics : In animation and special effects work, the storyboarding stage may be followed by simplified mock-ups called "animatics" to give a better idea of how the scene will look and feel with motion and timing. At its simplest, an animatic is a series of still images edited together and displayed in sequence. More commonly, a rough dialogue and/or rough sound track is added to the sequence of still images (usually taken from a storyboard) to test whether the sound and images are working effectively together.
Business : Storyboards were adapted from the film industry to business, purportedly by Howard Hughes of Hughes Aircraft. Today they are used by industry for planning ad campaigns, commercials, a proposal or other projects intended to convince or compel to action.
A "quality storyboard" is a tool to help facilitate the introduction of a quality improvement process into an organisation.
Design comics are a type of storyboard used to include a customer or other characters into a narrative. Design comics are most often used in designing web sites or illustrating product usage scenarios during design.
Interactive media : More recently the term "storyboard" has been used in the fields of web development, software development and instructional design to present and describe interactive events as well as audio and motion, particularly on user interfaces, electronic pages and presentation screens. An interactive media storyboard may be used in the graphical user interface for the user experience design of a website or interactive project as well as a visual tool for planning the content. In contrast, a site map or flow chart may be better to plan the information architecture, navigation, links, organization and total user experience, especially when the sequence of events is less predictable or the audiovisual change between events is of little design importance.
Gaming : Like all storyboarding uses on interactive media, it can be used for games to present the game's storyline
The process of visual thinking and planning allows a group of people to brainstorm together, placing their ideas on storyboards and then arranging the storyboards on the wall. This fosters more ideas and generates consensus inside the group
Phenakistoscope
One variant of the phenakistoscope was a spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look through the moving slits at the disc's reflection in a mirror. The scanning of the slits across the reflected images kept them from simply blurring together, so that the user would see a rapid succession of images with the appearance of a motion picture (see also persistence of vision). Another variant had two discs, one with slits and one with pictures; this was slightly more unwieldy but needed no mirror. Unlike the zoetrope and its successors, the phenakistoscope could only practically be used by one person at a time.
The word "phenakistoscope" comes from Greek roots meaning "to cheat", as it deceives the eye by making the pictures look like an animation.
The Special Honorary Joseph Plateau Award, a replica of Plateau's original phenakisticope, is presented every year to a special guest of the Flanders International Film Festival whose achievements have earned a special and distinct place in the history of international film making.
